shunsasaguri_about

Born in 2001. Visual Programmer.
Interested in expression using various technologies, he started programming. Currently, he is involved not only in video/live/installation production and VJing with a focus on real-time 3DCG, but also in the development of peripheral systems for creation.

Skills

TouchDesigner / Unreal Engine / Unity / openFrameworks / Houdini / After Effects
C++ / C# / Python / GLSL HLSL

Career

  • College of Media Arts,Science and Technology School of Informatics at University of Tsukuba (2020/4 ~ 2024/3)
  • THINK AND SENSE (2022/2 ~ Now)

Exhibitions and Performance

Client works

  • Inwavethings - Where? Music Video
  • 新しい学校のリーダーズ - Pineapple Kryptonite ライブ映像提供

Publications

  • Yusuke Koroyasu, Thanh-Vinh Nguyen, Shun Sasaguri, Asier Marzo, Iñigo Ezcurdia, Yuuya Nagata, Tatsuya Yamamoto, Nobuhiko Nomura, Takayuki Hoshi, Yoichi Ochiai, Tatsuki Fushimi. “Microfluidic platform using focused ultrasound passing through hydrophobic meshes with jump availability”, PNAS Nexus, 2(7), 1–10. https://doi.org/10.1093/pnasnexus/pgad207
  • Suzuki S., Sasaguri S., Ochiai Y. (2021) Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Springer, Cham. https://doi.org/10.1007/978-3-030-78468-3_

Others

  • ゆる楽器ハッカソン2021 優秀賞 (2021/11/21)